So I was just scanning the Internet and came across an Ultimate Custom Night roster containing 100 characters. I decided I would make my own AI for them, and here it is.
Tada! I made new additions to this AI presentation now that I have risen from the grave.
- Mhm, the AIs of 16 more animatronics have been developed. (Actually I'm not sure.)
coming soon :)
- I decided that a map for the cameras and other mechanics not related to the animatronic AIs were necessary for you to understand stuff better. Like, you wouldn't know if the Gift Factory would be connected to the Sanitation Station without context or a map, so I decided to add some stuff like that. The camera maps are coming next though...
- GAME ON! mode. Adds 25 new animatronics who will have minor effects on you. Their AI only has a maximum of 10, but they're easy to deal with, don't expect much from them.
- GAME OVER! mode. Adds 25 new animatronics who will act as your normal animatronics, each with the maximum of 20 AI points. Don't think the GAME ON! animatronics will be gone from this mode - if you're unlucky enough, 1-15 of these animatronics will become active here! What's worse is that one of the new animatronics can summon three of them to attack you at a time! More details later.
- HALF A SLICE! mode. Doubles the AI of all animatronics based on what you set their AI to. However, your working time is reduced to 30 seconds. It's your option if you want to add the GAME ON! and GAME OVER! animatronics. Can you survive 150/40 mode?
- NOT COOL! mode. The temperature starts at 80 degrees fahrenheit, moments away from summoning Jack-o-Chica. Can you utilize Chillax wisely enough to save yourself?
- DEADLOCK! mode. All characters start at 0 AI, but over time their AI increases. There are two modes - Easy and Hard mode! More details later.
- hopefully more modes like...
TIME RAGE!
NO ESCAPE!
AUTO MUTE!
- modified AIs (I will revise some of them when reviewing this thing like I'm studying for an examination)
Freddy: Freddy is on the Show Stage, usually wearing his top hat. If not, however, this is a sign he will begin to move. He will eventually arrive at your door, and the only way to send him back is to click his nose on the poster (actually I don't really think there is one). If he hears it (if he is at your blind spot), he will go back to the stage, only to repeat his cycle again.
Bonnie: Bonnie is a neutral animatronic - he wishes to be the mascot of the establishment, he wishes it would be named after him - "Bonnie's Bunny Restaurant". So, while on stage, you will find him holding a sign with the number "3" on it. No, it does not relate to amount or anything numerical. It relates to the time. You see, Bonnie wants his place to open sooner than he wants it to, and you must have cleaned the pizzeria before 3 AM strikes. Every little detail you find on the cameras count - from the tipped-over chairs to the stains of paint. You just have to click on them to return them to a good state. Fail to do this in a timely fashion and Bonnie will have decided your fate.
Chica: She starts on the Show Stage, and makes it so when she goes to a camera, the camera she is in will be disabled, causing problems until she moves. She comes from the right door, and her presence will be revealed by a beak coming out of the darkness (assuming she is there). Now, as it seems she comes and goes like a normal animatronic would, just with a special mechanic, there are some dangers with her camera-disabling tactic. First, if there are any animatronic in the same room with her (that is visible to the cameras), you won't be able to detect them as well as Chica. Secondly, if any other animatronic capable of disabling the camera feeds (Hand-Unit, Electrobab, Rockstar Bonnie, etc.) do so, you may confuse them for the room where Chica is in, but since she follows a certain path, it is simple to determine which rooms you can be confused with and which rooms not. On AI 18-20, she will disable the surrounding cameras (meaning if she's on CAM 7, she will disable all adjacent cameras, so she will also disable CAM 6 and CAM 8.), so watch out if that's her AI level.
Foxy: Say hello to Foxy, the agitated, discontinued, and rather dismantled pirate fox animatronic. He attacks once per. night. In the Pirate Cove camera, make sure not too many animatronics wander by Pirate Cove, or else Foxy will get angrier and angrier until he finally emerges. He will swiftly dash to the left door, and while his sprint is just to make you even more terrified, it can signal when he will come. Quickly shut the door, as the Freddy Fazbear mask will not fool him. Fail to do so in a timely fashion and your run will end with a terrifying face-to-face confrontation.
Golden Freddy: Ocassionally, the color of the Freddy Fazbear mask when wearing it will turn from brown to beary gold yellow. If this is the case, quickly lower the mask, then view the camera. This strange coloration summons Golden Freddy to end you if you wear the mask for too long.
Endo-1, Endo-2, Withered Freddy, Withered Bonnie, Withered Chica, Withered Foxy, Yenndo, Ennard, Prize King, Candy Cadet, Souldozer: They all lie in the Parts & Service room, and while there may be too many inhabiting it, they attack in a sequenced (yet randomized with each playthrough) fashion, and they are all playing "Who Gets The Night Guard". The mechanics of the game are simple; there's a jar in the middle of the room next to a television with some other animatronics (more about that on their AIs), and you have to visit their camera and click on the jar for a random animatronic to attack first. You must do so every once in a while, because refusing to click on the jar results in Souldozer jumpscaring you (he's the Fun-Execution-Officer of the game). Each one of the animatronics has a different speed and door-destroy disability AI, and they all come from different areas during their attacks. Once an animatronic is sent back to the Parts & Service room, they will not attack again for the rest of the night. To prevent them, you have to wear the Freddy Fazbear mask until you hear a growl indicating they will go back. The other way does not prevent them, but delays them so you won't have to worry for them until they destroy the door. That's right. You have to shut the door on them and leave it like that for as long as you can, because you really can't stand them. But based on who you're dealing with, the more or less time you may keep the door shut. But Souldozer has another way to attack - if an animatronic from the Parts & Service room has started their attack but does not return for over an in-game hour, Souldozer will blame you for it and will end your run. Their mechanics are very scary and random, but here's the information of the eleven animatronics you have to deal with.
In terms of Speed (least to greatest):
Ennard, Prize King, Endo-2, Yenndo, Withered Chica, Withered Bonnie, Withered Freddy, Candy Cadet, Withered Foxy, Endo-1.
In terms of Door-Destroy (least to greatest):
Endo-1, Withered Foxy, Candy Cadet, Withered Freddy, Withered Bonnie, Withered Chica, Yenndo, Endo-2, Prize King, Ennard.
Where they come from:
left door: Withered Bonnie, Endo-2
right door: Withered Chica, Endo-1
left vent: Withered Foxy, Prize King
right vent: Withered Freddy, Candy Cadet
front vent: Yenndo, Ennard
Parts & Service: Souldozer
Final status:
Endo-1: While playing, Endo-1 does go faster than any other animatronic, but can barely take down those pesky doors. His speed just makes things harder, as if you choose to shut the door, you must do it much earlier than the others. But you can eventually open the door and wear the Freddy Fazbear mask then wait for the audio cue. He's not too easy to deal with, but not too hard to deal with, either.
Endo-2: Now, he isn't the fastest thing in the world since his speed is mere with only 3 speed. But he makes up for it using a strength of 8, making it so he breaks down any door in his way. Just make sure he doesn't break your door so he won't leave it to no use for the rest of the night.
Withered Freddy: A speed of 7 and a strength of 4 isn't bad. But when you think about it, that is BAD. For you, anyway. He can roam fast and sometimes break down the door to attack. The problem with him is that he reaches the door too quickly, and breaks it easier than others. And when you're faced with this character, it's hard to deal with him on the right vent.
Withered Bonnie: Withered Bonnie isn't really fast, with a speed of 6. But 5 strength is really fascinating. He can normally get to your door in thirty seconds and break it down often. It's like he's speedy and strong. So be careful against him.
Withered Chica: This is where strength overpowers speed at this point. Withered Chica may be the worst of the ten, as her speed is 5, enough to get to you in at least 36 seconds, and her strength is 6, enough to break down a door in a matter of nanoseconds. But she doesn't really show up because of her speed, so it's easy to get rid of her. Still, she poses as quite a threat and shall not be reckoned with.
Withered Foxy: Withered Foxy is a very fast animatronic that has little potential to break your door if you ever close it on him. He is slower than Endo-1, but just by a small bit. Don't let it underestimate you, as he can still break down your door even if it means he'll return later. He is a little hard to deal with, but once you get used to his speed, he will become a small threat.
Yenndo: Yenndo, with a speed of 4 but a strength of 7, will be able to get to you within 45 seconds and break down your door quickly assuming you don't stall him on the cameras.
Ennard: Ennard is the most sluggish of the bunch, and he's got his reasons. His endoskeleton body just wasn't made to navigate your position - it was made and eventually scrapped as a contender. But he has many endoskeleton arms that eventually break down anything. 1 speed isn't fascinating, it's horrible. But with Superman's strength of 10, what could go wrong? He has lifted a jumbo jet with just elephants in it. Ennard is a strong one, even if he's too slow for his strength.
Prize King: The Prize King is often teased for being very slow. When he gives a prize, he's so slow in giving it! But this animatronic is notorious for being superhuman with an enormous 9 strength. I mean, 2 strength is horrible, but if you have the strength of The Hulk, it doesn't really matter.
Candy Cadet: Candy Cadet has a speed of 8 but a poor 3 for strength. So he is a little slower than Withered Foxy, but he is more likely to take down your door if you ever close it on him. So, he is a little harder to deal with. But please, don't even try on the mighty Candy Cadet. He poses much as a threat as the others, but he is easily sent away.
Souldozer: He isn't much of a problem unless you underestimate the power of time. So just don't.
Toy Freddy: Toy Freddy relaxes in the Toy Station, munching off the mint and cookie dough ice cream. The problem is, he finishes his ice cream in thirty seconds, so he wants a refill as soon as possible. This phenomenon will continue until the night ends. He doesn't refill it himself, though - you must do it manually for him. To do so, click the refill button next to the container that has the mint and cookie dough ice cream. Your timer will indicate when he wants more ice cream, since he finishes it every thirty seconds. This means you must refill his ice cream nine times per. night, so if you think about it, Toy Freddy will not pose a threat as long as you stay aware that he has finished his ice cream those nine times. Note that the timer is the only way to know if Toy Freddy has finished his ice cream - a change of position or face is not available. Toy Freddy activates on 12 AM, always instantaneously. His mechanic must be watched on, or else he will come for you, with no way to defend yourself.
Toy Bonnie: Toy Bonnie is parked in the Musical Corner, playing all the guitars in the "Try-It-Out" section. He wants to play them again later after finishing up, so you must arrange his guitars into two piles - his favorites and his least favorites. You can tell if he likes it or not through a simple mechanic - if he plays the guitar for more than ten seconds, he likes it and you must place it inside the favorites pile. If the opposite is true, then you must place it inside the least favorites pile. Make a mistake while arranging the guitars and you'll definitely hear the cry of your demise.
Toy Chica: Toy Chica is in the Toy Station, operating the ice cream place that some animatronics like to go to. She doesn't attack you, but causes some problems that enable the other animatronics to attack you easier than before. Basically, she wants you to help her with her ice cream place, because her and her cupcake just can't run it themselves. So, you must do multiple tasks regarding Toy Chica's stand like refilling the ice cream containers, adding spoons, providing cups, and even more things that will cause you to go crazy. But if you do not follow Toy Chica's orders, eventually she will get mad and close down the ice cream store for the duration of the night, which will agitate the five ice-cream eating animatronics and will cause them to come for you. It is, a very hard mechanic to deal with, but it's worth the pain.
Mangle: Mangle lays in the Toy Station, dismantled. He will move slowly towards the Gift Factory, and once he's there, he will go to The Marionette's music box and unwind it until it's out. He will then proceed to you with his attack from the right vent. While at the blind spot, if you've left the trapdoor open for him, he will attack once the monitor is raised. However, if the trapdoor is shut, he will make static noises, increasing your noise meter until you view the monitor again. Once done, he will go back to the Toy Station and never come back. However, there is a way to stop the Mangle. When you view the Gift Factory, you should spot a door with an "Open/Close" panel next to it. This door leads to the Washroom Corridor, and if you spot Mangle there, quickly switch to the Gift Factory camera and close the door. This also has its own downsides - when you close the door, 2% of your power will be drained, and for every 45 seconds it is shut, 1% of your power will be drained. Opening the door uses up 1% of power.
Withered Golden Freddy: This hallucination is everywhere. He attacks thrice per. night, and his attacks are random - they can happen within seconds of each other. Once you switch camera modes and see Withered Golden Freddy on the camera you have switched to, this signals the start of his attack. The first one will not be the real one and you have to search every nook and cranny to find the real one. The only way to determine the actual Withered Golden Freddy is to find one in a room where there is a poster that has changed from its regular form to the Golden Freddy face form. Once there, that should be the camera where you lower the monitor, or else Withered Golden Freddy will end you run sooner than you want it to.
BB: Balloon Boy loves balloons. He thinks balloons are too precious, and they are worth an entire bag of diamonds. Well, to make sure he doesn't visit your office and disable your flashlight for the rest of the night, make sure to stock up on 30 Faz-Coins. Yes, you heard it right. THIRTY Faz-Coins. They are earned by completing tasks (like Bonnie's), of which will earn you at most 8 Faz-Coins. The other way is to win them is through Faz-Games, who of which five animatronics run. Certain games give certain amounts of Faz-Coins, and others give Faz-Coins depending on how well you did in the minigame. After a while, if BB notices that you haven't bought a balloon yet, he will come to your office and leave you vulnerable to other animatronics.
JJ: JJ has a similar mechanic to BB, but hers is harder. You will need 50 Faz-Coins, yes, FIFTY Faz-Coins, to prevent her attack (getting her item). But don't worry, it isn't an all-in-one package. You will have to buy five balloons seperately, all costing 10 Faz-Coins. You will then have to put those five balloons in your item collection to prevent JJ's attack. The problem is, your item collection can only store five items, and you need to make space for five items at other times. This will make sure others will attack, like BB, make you have to take out your Faz-Coin generators, like the three Egg Baby Hatchlings that give 1 Faz-Coin every once in a while. But fail to get all five balloons in a timely fashion, and she come to your office, then she will cause all sorts of problems. She will disable all door controls, raise your temperature and noise meter, drain your power, disable your flashlight, doesn't let you check the cameras, and not let you wear the mask. However, you don't have to buy them all to prevent JJ. Just buy a few and put them in your item collection. It won't stop JJ, but rather delay her arrival. But once you feel that you need to get on your safe side, just put all five balloons in and wait.
Shadow Bonnie: Shadow Bonnie, or Glitch Bonnie (referring to his mechanic) will cause you many problems. Firstly, when playing a Faz-Coin minigame, such as the "Lemon-Aid those Children" minigame, he will come to glitch it every once in a while and prevents using it for ten seconds. On AI 0-5, he will only glitch one. On AI 6-10, he will disable the minigame and the adjacent minigames, but on AI 11-20, he will disable all the minigames when you see one has been disabled. Secondly, he will also disable the cameras, with similar functions to the minigames based on AI level.
Shadow Freddy: Shadow Freddy is yet another hallucination that messes up your run. On ocassion, you will see Shadow Freddy slumped on your table, blocking your item collection and prevents usage of the camera. Simply put on the Freddy Fazbear mask to make him wander away in the underworld, once again.
The Marionette: His music box is the only thing keeping him from escaping his gift box. Just wind it up once in a while - but watch out if it has unwinded all the way, however. The Marionette will be on his way to catch you.
Phantom Paperpals: These haunted things are not hallucinations - they just happen to appear on your doorway, hanging from it. If you see them, then they will not let you close the door they are hanging from. Yet, animatronics cannot get through. While this seems like a strategic advantage (as they act as doors but don't use up power), take note that the Phantom Paperpals have some strange essence that makes it so the animatronic there cannot get through, but will stay there on the blind spot until they leave. Once you view the camera, they will move to the other door, then cycle through each one of the entrances before leaving for the night.
Springtrap: He comes from the vent in front you, and is audible with clanging and banging sounds and crunching sounds all the time. Just make sure those sounds don't end by using the vent snare, as once they stop, that means Springtrap is at your door. Since the vent door will not do anything to him, you only have a matter of seconds to use the vent snare to lead him back to the previous camera. Fail to do so in a timely fashion and you'll be greeted with Springtrap's jumpscare.
Phantom Freddy: Phantom Freddy will sneak through the blind spot window from the right door, then duck when he gets to the end. Once you see him with the flashlight, wandering about, quickly shut the door before he ducks in. Fail to do so in a timely fashion, and he will jumpscare you, depleting 8% from your power meter.
Phantom Chica: Phantom Chica will appear through a poster on a random camera, and once you spot her, switch camera modes immediately. Lowering the monitor or viewing it for too long causes Phantom Chica's jumpscare, which leads to disabling item collection for thirty seconds.
Phantom Foxy: He stands on the table when you lower your monitor, but not all the time. Once there, he will remain there until you apply this tactic. Simultaneously raise and lower the monitor until you see Phantom Foxy has vanished. Fail to do so and Phantom Foxy will jumpscare you, leading to a loss of 5 Faz-Coins.
Phantom Golden Freddy: He appears to the door on your left when you flash the light on the door, revealing a shadowy silhouette that resembles Freddy. But this is not Freddy at all - this is Phantom Golden Freddy. Quickly, shut the door - Phantom Golden Freddy's jumpscare is the only one of the Phantom jumpscares that can end your run.
Phantom BB: He will come from both doors, and only appears seconds after you buy a balloon from the balloon-selling animatronics. To determine which door he is at, wait for him to mouth "Hi!", followed by hysterical laughing. Then close the door you heard him from. Fail to do so in a timely fashion and Phantom BB's jumpscare is what you'll look forward to (literally). His jumpscare adds ten extra seconds to the night.
Phantom Mangle: He lays in the Toy Station, often when Mangle has left. When you see him, lower the monitor and shut all the doors. Wait it out until you hear some garbled static noises indicating he is gone. If you fail to do so in a timely fashion, or just want to view Phantom Mangle for too long, Phantom Mangle will jumpscare you and result in all the cameras being disabled for a short amount of time.
Phantom Puppet: The Phantom Puppet appears ocassionally when the Music Box has unwinded to 1/4 or 3/4 have been unwinded. The jumpscare, however, cannot be prevented, and it's up to luck to decide if this jumpscare even happens at all. But when it does, you will temporarily black out.
Nightmare Fredbear, Nightmare, and Plushtrap: These three nightmarish animatronics are a team, and like to disable the camera feeds as they pass by. They take the vents (Nightmare Fredbear takes left, Nightmare takes right, Plushtrap takes front), and the only way to make sure they are at the vent doors is to hear their laughs. Nightmare Fredbear's laugh is like a little girl's, Nightmare's is like Nightmare Fredbear's, but just more evil, and Plushtrap's is like a little-kid villian laugh. However you hear them, shut the appropriate trapdoor.
Nightmare Freddy: He will assemble in the back room, and there is no way to check how much he is assembling through visual terms. However, you can hear him growling louder and louder before it slows down, and he will attack in a matter of seconds after that. The only way to help yourself is to wear the Freddy Fazbear mask right at the time the growling halts (when he is about to attack), then he will vanish.
Nightmare Bonnie: Nightmare Bonnie comes from the left door, and you can sense that he is coming by a clanging endoskeleton sound that constantly gets louder the longer you view the camera. Now, once you raise the monitor, he will stay at his place for the rest of the night, and the only way to stop him is to regulate the time when you view the cameras. Otherwise, Nightmare Bonnie will come to end your run in a screamfest.
Nightmare Chica: Nightmare Chica isn't able to end your run, no matter how troubling she is. Nightmare Chica is in the Kitchen, where no other animatronic can stand her. She makes cupcakes with some wacky instincts, which is why no other animatronic wants to see her make cupcakes. If the temperature gets too high for her, however, she will come to your door and disable closing it for the rest of the night. Plus, as an animatronic passes by the Kitchen, they will become more agitated and aggressive. Since the Kitchen camera is disabled, the only way to know if an animatronic is there is to listen for pots and pans clanging everywhere. Once it has ended, the animatronic has passed by and will be extra angry. The door still works, but you just have to leave it like that longer to make sure that animatronic that come from there get less furious.
Nightmare Foxy: He stands in the corner of the Parts & Service room, on permanent time-out due to ruining the game going on there. Just make sure you don't give an animatronic a turn while he watches the camera, because if you do, he will end up standing smack in the middle of your office if you do. Once you raise the camera, all you can look forward to is Nightmare Foxy ending your run. You'll have to lower the monitor then quickly raise it up again to avoid Souldozer, then it's safe to click on the jar.
Nightmare BB: Nightmare BB lays deactivated in the Sanitation Station area by the right hall, getting more active the more he is viewed. Eventually, he will rise up and march down the hall, and you are only given about two seconds to close the door before he reaches you. Once you do, however, he will knock on the door, draining 1% of your power until you quickly open then close the door again.
Nightmare Mangle: Nightmare Mangle has a different approach when it comes to attacking you. Nightmare Mangle will be stealthy and not be visible on the vent radar. The vent door will only waste power, but it will keep him at bay, so try to use it if necessary. Try to keep an ear out, as a screech indicates he is there. Then he will slowly slip in his endoskeleton while you aren't looking and eventually bring an end to your run. But you can do nothing until you see his head poking out, so now there's no way to defend yourself other than using the vent snare. Then, he will eventually tamper with your security and reverse the status of the door controls, so that all previously open doors will be closed, and all previously closed doors will be open. He will not come back long after.
Nightmarionne: When the Marionette exits its box, there is a chance the creepy Nightmarionne will come out after. Once you see it, you will encounter many hallucinations like screens that will be distracting and dreadful to you. Once the Marionette is right outside the left hall, the hallucinations will get even more extreme, being that jumpscares cut off by power-outs and animatronics that twitch in front of the player can be visible here - mostly of the Marionette. When the Marionette gets in, Nightmarionne will get into the action and jumpscare you instead. He doesn't pose a dangerous one as long as the Marionette does not get out of its box, but once he does, it's hard to deal with him while trying to fend off from the Puppet.
Jack-o-Bonnie: Jack-o-Bonnie is a real contender, but he won't attack until your temperature is at its lowest. So try to keep the place as warm as possible.
Jack-o-Chica: Jack-o-Chica is a real contender, but she won't attack until your temperature is at its highest. So try to keep the place as warm as possible.
Old Man Consequences: He is one of the four antagonists that start in the broken television inside of the Parts & Service room. He is digital and cannot move until he takes his animatronic form, where he is much more terrifying. He will slowly come for you from the left door, and stay in it for the rest of the night. Raising the monitor initiates his attack sequence. The only way to stop Old Man Consequences at this point is to turn on the television that will be set off once he leaves the place. But if you take too long, this monstrous fisherman will end your run with a doomsday scare.
Yellow Man: He is one of the four antagonists that start in the broken television inside of the Parts & Service room. He is digital and cannot move until he takes his animatronic form. Rarely, on the television, Yellow Man will be the digital antagonist instead of the others, and once you see him, lowering the camera causes him to take his animatronic form. Instead, turn off the television to make him go away. Neglecting his mechanic ends in a not-so enjoyable last breath.
Golden Fredbear Plush: This plush is one of the five plushie antagonists in the game. While the other four strengthen a certain animatronic and all of its counterparts, this one just strengthens an entire category of animatronics. While he is on your desk, all animatronics involving hallucinations have their AI doubled. To make this effect go away, simply put him in your item collection, but this of course will take one spot on your item collection.
Circus Baby: Circus Baby is one of the four animatronics that belong to the Funtime Gallery, posing a different behavior from the others. Once the wheel spins and presents Circus Baby, she will step out and start throwing ice cream at the cameras as she approaches from the right vent. These ice cream will blind certain spots on the camera that are crucial to survival, and just be distracting at the same time. She will also move faster in the vents, making her even more dangerous the closer she is to you.
Ballora: Ballora is one of the four animatronics that belong to the Funtime Gallery, posing a different behavior from the others. Once the wheel spins and presents Ballora, she will step out and not make another appearance until her shadow is present at the door. She is invisible to the cameras and only her music can reveal where she is (when you view Ballora's camera, the music gets louder). Once she is down one of the halls, the music will get louder and louder until her shadow can be seen stepping towards the door. There is only three seconds to shut the door until she goes down and jumpscares you. While her audio cues are loud and can reveal where she is, her music cuts out all other audio cues that other animatronics make, so antagonists that are not visible anywhere outside of their jumpscare and must be prevented by using their own sounds against them will be very hard to deal with. Plus, increasing her AI decreases the volume of her music.
Funtime Foxy: Funtime Foxy is one of the four animatronics that belong to the Funtime Gallery, posing a different behavior from the others. Once the wheel spins and presents Funtime Foxy, he will step out and start sprinting towards the left door. He is extremely fast and jumpscares you in about five seconds. Simply close the left door to prevent his attack. But this isn't all, though. In three seconds, he will be at the left vent blind spot and you have to shut the trapdoor on him to prevent his attack. He will then try to enter every vulnerability you have within ten seconds, until leaving and never coming back.
Funtime Freddy: Funtime Freddy is one of the four animatronics that belong to the Funtime Gallery, posing a different behavior from the others. Once the wheel spins and presents Funtime Freddy, he will step out and head towards the "No More Fazbear Tears Medical Station" and camp there, sending Bon-Bon to attack every now and then. When you hear "SURPRISE!", Bon-Bon will be at the blind spot of the left vent and you have to close it until Funtime Freddy says "RETREAT!". His scheme goes on for an uncomfortably long time, but eventually he will calm down by 5 AM. Increasing his AI increases the frequency of encountering Bon-Bon.
Bonnet: Bonnet appears in your face when you lower the camera, and you will have to click on her nose to deactivate her. If you raise the monitor again, or don't click on her nose for a long period of time, Bonnet will jumpscare you and end your run.
Electrobab: Electrobab will be on your cameras, occasionally when you switch camera modes. When you see him, he will disable a random amount of random cameras for a random amount of time. He will also make it so everything you do drains 1% of extra power. If you want this to stop, simply wear the Freddy Fazbear mask. He is one harmless yet aggressive little animatronic - not to be messed with, indeed.
Freddles: They will appear as a set of five randomly when you lower the camera, and they will speed up Nightmare Freddy's transformation speed. Just put them in your item collection to disable this boost (or at least decrease the effectiveness of the boost). When you raise the monitor again, they will go away. But not so fast - they will last for a big while until this trick works on them. Try to take in account how long that might be, then work things out.
Minireenas: Randomly, while wearing the Freddy Fazbear mask, you will giggles and laughs of what seem to be little girls. These are actually Minireenas ready to pounce on you on any minute. Quickly remove the mask and wait for the giggles to FINALLY end for you to wear the mask again. This cycle will repeat until the night is finished.
Bucket Bob: He will randomly appear in the same camera as another animatronic, then give his silly bucket head to them so it takes longer for them to leave when you shut the door on them. This effect is also true if an animatronic requires the Freddy Fazbear mask to be worn by the player in order for them to leave.
No. 1# Crate: He will go up to the right vent and block it off, disabling any option to close it or check if an animatronic is there. Every animatronic that travels through the right vent can still get through, though, so don't expect this to be an advantage.
Mr. Can-do: He will go up to the Kitchen camera with Nightmare Chica - he is the only one that can stand her. Whenever an animatronic passes by, Mr. Can-do's balloon face will pop and make any animatronic passing by there doubly furious. It will also double the noise you make, causing immense problems. And if you think it couldn't get any worse, his head can regrow. How will deal with that?
Mr. Hugs: Mr. Hugs is a rather speedy animatronic, vacuuming the floors and proceeding to your office at the same time. He comes down both halls, and you will need to find the off button on Mr. Hugs to deactivate him. The thing is, the off button is randomly placed on different locations every time you encounter him, so it won't be plausible to remember where the position of one of Mr. Hugs' off buttons were. If he gets to your door, wear the Freddy Fazbear mask until you hear a vacuuming sound indicating he has gone away.
Pan Stan: Pan Stan is in the Kitchen camera with Nightmare Chica, but he can't even stand her, either, even if he's her pan partner. If Pan Stan is used by Nightmare Chica, it will increase your noise meter by a little bit. If Pan Stan goes free (if your noise meter stops increasing when Nightmare Chica greets an animatronic), shut the right door and shut it for the duration of the night. This may seem like a bad thing, but you can always reopen it when it feels that Pan Stan will not attack.
Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, Orville Elephant: The Mediocre Melodies squad like to attack all at once, so you have to be careful. The five will come from the five entrances to your office, and if you see one of them in the blind spot of one of the entrances, the other four are at other entrances. They also attack five times per. night, but not anywhere from 12 AM to 1 AM. Their positions are randomized, too, but that probably won't matter unless you want to see them all. Be quick to shut all five doors or else you'll be facing one of them.
Fruit Punch Clown: His minigame is accessible within the office, and may be played any time by clicking on his nose. In this game, you handle a squirt gun that fires fruit punch, and you will have to fire fruit punch at targets, which are kids. To earn a Faz-Coin/s, you must successfully squirt fruit punch at a kid's mouth. This game lasts for fifteen seconds before cancelling out and giving the rewards. There are different kids that are present in this game:
-Normal kids are the regular ones and the most common. Firing fruit punch at their mouths earn you a single Faz-Coin.
-Teenage kids are uncommon, but they are still regular encounters. Firing fruit punch at their mouths earn you two Faz-Coins.
-Birthday kids are rare encounters, and you can differentiate them from normal kids due to their more smiley appearance and they are wearing party hats. Firing fruit punch at theirs mouths earn you three Faz-Coins.
There is a secret in this minigame that will make it terrifying. Very rarely, there is a chance to encounter a teenage kid with a black hat and black bangs. His eyes are red and bloody, and his mouth is not open. Firing fruit punch at this kid will make all the other kids run away, followed by him puking blood at the screen. The minigame will end and will not be playable after this.
While playing the game, it is possible to be interrupted and jumspcared by the animatronics.
Lemonade Clown: His game, the "Lemon-aid those Children" minigame, requires some instincts and some work. You play as Freddy who seems to be the doctor in the minigame, and this game takes place in the "No More Fazbear Tears Medical Station". Kids will go up to Freddy and present their wounds or sicknesses. Freddy will have four items at his disposal, and he must use the most fitting item to cure the child. To use it, he must click, hold, and drag the item of choice at the square box presenting the face of the child, then let go. If the correct item has been given, the child will be happy and go away, followed by a Faz-Coin notification saying that you have earned a Faz-Coin. The four items on the tray are a creamed bandage, a syringe, a pill, and some tissue paper.
-The creamed bandage should be used whenever a kid is encountered with a wound, such as a scratch or a bruise.
-The syringe should be used whenever a kid is encountered with a vaccination order, and he/she is healthy.
-The pill/antibiotic should be used whenever a kid is encountered with an infection like tonsillitis or bird flu.
-The tissue paper should be used when a kid is encountered with a bloody nose or pus from the otitis media infection.
However, if a kid is encountered with multiple problems at the same time, you must add one item to the other and fuse them to solve many problems all in one. These items are restored after every use.
For example, if you encounter a kid with otitis media, you have to fuse the pill and the tissue paper to solve the infection and the spillage of pus.
There is a secret in this minigame that makes it more terrifying. If you encounter the same kid from Fruit Punch Clown's minigame as a very rare encounter, his reason for coming will display as "???". You must fuse all four items and give it to him. The game will then cut out and you will not be able to play it again.
This game lasts for 25 seconds, and is always replayable by clicking on Lemonade Clown's nose.
Egg Baby: Egg Baby's game, the "Fast Hatchery" minigame, is a very simple one that lasts for only ten seconds maximum. You must click on the Egg Babies to hatch them and keep hatching until you get the prize - a Faz-Coin Baby generator. This reward is an item and must be put in the item collection to activate it. If done so, it will give 1 Faz-Coin every 15 seconds. There are four Egg Babies to hatch, and the further you go, the smaller they get and the harder it gets to click on them. The fifth one is your prize.
There is a secret in this minigame that makes it more terrifying. If you do not hatch the first egg until three seconds are remaining, the Egg Babies will have bloody eyes, and you will have to quickly go through all of them within three seconds to receive your prize - an egg baby that resembles the head of the bloody kid in the other minigames. This Faz-Coin Baby generator is quite different, producing 2 Faz-Coins every 20 seconds. However, it's a little difficult to pull it off, considering you need to click four items that decrease in size within three seconds. However, this one is still fairly simple and should not be worried about.
You can keep on replaying this minigame by clicking on the big Egg Baby's nose.
Paperpals: The Paperpals will hover over a random minigame in your office, and it will not let you play it until you raise the monitor again. Simple.
Helpy: Helpy goes by his name, ocassionally appearing in your minigames and interrupting your run. He asks if he can do the minigame automatically, and you can say yes or no. If you answer with yes, he will exit you out of the minigame and he will do it for you, with random results each time. If no, then he will increase the animatronic activity happening at your doors, making the night harder. But his work comes with a price - until he's done, the door controls will be locked and the flashlight will be disabled. This leaves you prone to many animatronics, as they can lunge in without you knowing. So basically, Helpy's agreement will be a lose-lose situation - and it's up to you how to handle it.
Shadow Man: This shadow is one of the four antagonists that start in the broken television in the Parts & Service room. While the television is off, you will encounter him ocassionally, but he is barely visible to the naked eye. Once you realize he is there, you cannot switch camera modes or lower the camera until this shadow fully materializes in his real, terrifying form. Once he does, you can finally lower the camera. Then, all the doors will close, and a random one will open. This is the entrance Shadow Man will take to get you. Quickly reverse the positions of the doors, or else Shadow Man will take you away the second you raise the monitor!
Security Puppet: This Security Puppet shares a room with the fellow Marionette. The thing is, the Security Puppet comes out at random, not when the music box has fully unwinded. The Security Puppet has no way to be sent back once it is out, and the only way to stop it is to observe a little Marionette figurine. Now, while you say you can use the cameras, the presence of the figurine will signal that the Security Puppet is out, so the cameras will not be necessary. This figurine will move closer to you the closer the Security Puppet is to you, and once you see this figurine being very close to you, it's time to put it in your item collection. This will stop that Marionette wannabe in its tracks, stalling for time until things are fine and it's safe to remove it. Fail to do so and the Security Puppet will have let its guard up.
Browboy: Browboy doesn't like being the janitor in the Washroom Corridor, but let him be. He's stuck doing dirty work anyway. However, his mopping will be the problem. Most of the time, he's busy cleaning the toilets, wiping the mirrors, and deodorizing the stalls, but if you happen to keep on viewing him he will start mopping the floor. Since animatronics are electrical machines that are going to malfunction upon contact with water (some are springlock suits that tighten and squeeze the user after moisturization because of water, proven by the events in FNAF 3), except for Browboy who is a waterproof animatronic (because why would the janitor have robotic seizures if he's going to touch water, the main thing he works with?). Due to this logic, any animatronic passing by the Washroom Corridor will malfunction and suddenly power off inside the room. Once Browboy stops mopping, all animatronics powered off inside of the Washroom Corridor will wake up and get access to the duct system and the ventilation so they can get you easily. Apply your normal tactics if you are to ward them off, because their unique abilities will not activate if they attack you from the vents and the ducts, even if they do belong there. If that is the case, their special abilities will not activate, even if they are making the audio cues and the other things they would usually do if they were there.
Chica's Magic Rainbow: Her minigame is accessible within the office, and it can be played at any time by clicking on the button hidden by the rainbow painting. Simply click on the painting and then press the button to start. In this minigame you control Chica as she navigates different dimensions in seven colors - red, orange, yellow, green, blue, indigo, and violet. Each dimension has a different play style and objective to be reached. It is a long minigame, but thankfully while you are away playing this minigame that is a whole fifteen minutes long, everything else will be frozen while you are playing. Time will stand still, and no animatronic can attack you. The reward for completion is 5 Faz-Coins for every dimension completed.
- In the red dimension, Chica is stuck in a small box with nowhere to go. She must simply keep on moving left and right until the box shatters. Once she is out, a gigantic Nightmare will chase her. All that you have to do is to keep on moving right until you see and orange portal. Quickly jump into it in order to finish the Red dimension.
- In the orange dimension, Chica will take on a pixelated form and will fall into a pit of nothingness. There are also pixelated cubes that will end the game whenever you touch them. Thankfully, Chica falls slowly in this digitalized form. You have to keep falling until you encounter a yellow portal, which you must move to while avoiding the obstacles.
- In the yellow dimension, Chica takes on her normal form and mistakingly loses her cupcake in a hole. She peeks into it but finds nothing, just darkness. In this dimension, you must find a way to widen the hole and investigate what is inside. You will encounter various items like a drill, a shovel, and a jackhammer. You must use these items to make the hole larger. Once it is wide enough for you to fit in, you must drop in.
- The green dimension is what lies under the hole. In this dimension, Chica takes on her Withered form and looks for her cupcake. It turns into a platformer where you have to go from area to area looking for your cupcake. Unfortunately, this Chica cannot jump, and you must find a pogo stick in the previous area in order to jump. However, upon entering this dimension, there is no going back to the previous one, so you must restart the minigame in order to get the items that you missed. After that, you will find the cupcake on a pedestal. Go up to it and you will get a surprise.
- Once you touch the cupcake, you will be transported into the blue dimension. In this dimension, you take on a frightening challenge as you move with the screen going blue and black. You are haunted by the Marionette and the Crying Child in this minigame. Once you enter, you may hear giggles and laughs in the background, supposedly by a sassy, rude voice. It is similar to Foxy.exe in FNAF World; you have different things to worry about at different times. First off, the background will have dark blue circles. The screen will go black sometimes. When this happens, stay where you are. The Marionette will be right in front of you, and walking into it will end the minigame. Wait until the screen goes blue again. You will go into the next phase shortly after. You will know this phase has begun if the circles have been replaced with squares. Here, the screen might go white. If this happens, quickly move forward. The Crying Child will be right behind you, and you shouldn't let it touch you. If it comes in contact with you, the minigame will end. Soon after twenty-five seconds, the phase will end. The last phase will have crescents instead of circles and squares. In this phase, both of the enemies will attack. The giggles will be endless until this phase is ended. Once you are attacked by the Marionette thrice, you will be taken to the indigo dimension.
- The indigo dimension has a small objective to be done. You must find the whereabouts of the cupcake in Chica's Nightmare form, where you traverse in a dark house painted indigo. You start in the bedroom, and you can investigate it. If you leave the door, you seem to be shown a blueprint of the home. Press one of the five rooms to enter it. You must investigate each room until you find it. Once you find the cupcake, you enter the violet and final dimension.
- In the final dimension, the violet dimension, you are trapped in a small box similar to the one at the start. Use the pogo stick from the yellow dimension and keep on jumping until it breaks. After it shatters, you will be found trapped in a dungeon cage, only lit with old, wooden torches. You have to burn out all of the torches by clicking on their wicks, only then will you be able to escape. You take on Chica's digitalized form once more as you tackle the same aspects, but this time the obstacles are moving. You will fall into an execution chamber shortly after you transform back into the normal Chica form. The rude, sassy voice earlier will now giggle demonically as you enter. A violet light shines on a red pedestal, with a cupcake. You must go up to it to proceed. You and your cupcake will reunite, but both of you will fall into the guillotine basement where there are two waiting for both of you. Thankfully, you don't have to go to it, just walk by it. Unfortunately, a black screen will then overtake the violet one and make your cupcake go missing. You will then encounter a white light. Walk into it to end the minigame.
After a very dark torment, the giggling voice reveals herself to be none other than Chica's Magic Rainbow. She will then laugh hysterically and ask if you liked the experience. She said she was all behind it, creating the storyline and the tragic ending. Chica's Magic Rainbow trapped you in a box with no idea that you would get out. She says she had placed a guardian (who is in fact Nightmare) who would watch over you, but you unfortunately escaped into the orange dimension. Chica's Magic Rainbow got frustrated because that was her coding area and you weren't supposed to be there. She had the intent of removing the yellow portal because it was a mistake, but you got to it before she could. In total anger, she made the cupcake fall into the hole on purpose. However, since Chica managed to get into the hole, she attempted to turn her into Withered Chica so she would be disabled, but felt defeated after knowing the pogo stick was lying around. Chica's Magic Rainbow wanted to have her revenge all-out, so she used the cupcake on the pedestal as a trap. Once it lead Chica to the dimension where the haunted souls resided, she thought it was perfect, laughing in the process, but after knowing that Chica had left the blue dimension, she hid the cupcake in the indigo dimension, hoping for Chica to get tricked. But after being informed by Nightmare that she had found the cupcake, Chica's Magic Rainbow had decided to launch her master plan. She teleported Chica into the dungeon cage in hopes of her never getting out, but after Chica found out about the secret code, Chica's Magic Rainbow laughed. She had the intent of Chica to escape so she would see what she had in mind for her. She let Chica infiltrate the scrapped coding because something dark was under it. After Chica arrived where Chica's Magic Rainbow hid her cupcake, she got taken to the guillotine basement with her cupcake in hopes that it would be the end for them. But when it came to Chica's Magic Rainbow that Chica would ignore the guillotines, she was filled with rage. She removed the cupcake from the experience and let Chica leave full of mystery. After she tells the player of her story, the minigame will end and one of the phantom animatronics (except for Phantom Golden Freddy) will jumpscare the player.
There is a secret in this minigame that makes it terrifying.
- In the red dimension, break the box but move towards Nightmare instead of going after him. Now, you shouldn't let him catch you, but his AI in this minigame never said you would be the one to come in contact with him. You will soon be taken straight to the blue dimension.
- In the blue dimension, there is a change. The shapes in the background will be replaced with the face of the teenager in black. Every time the screen goes red in the first phase, you will hear Scrap Baby chanting 'Run, run, please run away, I will catch you another day,' over and over again. Run to the left because Scrap Baby will chase you from the right. Keep going until the screen goes blue. Scrap Baby will giggle and say, 'Did you enjoy your suffering?', after which the screen goes black. You will be taken to the orange dimension, but you will not become digitalized.
- In the orange dimension, you will walk as the teenager in black. You just slowly creep forward as you hear terrifying shrieks, screeches, and garbles as you move. Scrap Baby and Chica's Magic Rainbow will giggle and torment you. The screen will also flash black and white, and you will see fake hallucinations of Golden Freddy and The Marionette. At one point, the Crying Child will appear and follow you. Next, the Security Puppet will follow you as well. It will drain itself of energy and die out at some point. Strange angles of the screen similar to those in FNAF World's Pinwheel Funhouse will begin showing a short while after the first hallucination of Golden Freddy. The orange dimension will go darker and darker until you get jumpscared by Scrap Baby. You will then be taken into the green dimension.
- In the green dimension, you explore Fazbear's Fright as it burns to ashes. You control the lost soul of Phantom Chica, who slowly dies as she can't find a way out of the fire. Epic music plays as you progress. Phantom Chica is hopeless, ready to fade away into the underworld along with the soul that she had possessed, until she encounters an arcade machine. She struggles to turn it on but then succeeds. As she opens it, Phantom Chica realizes that she is playing FNAF 1, the original game based off of the original pizzeria that started the whole scheme of murders and theories. The epic music stops and turns into beautiful yet sad humming. The arcade machine only has one button, and as you press it, the game is played. It is played normally until flaming particles start to appear under the machine. Phantom Chica knows very well that this is the last arcade machine to ever have FNAF 1, and the game's story would come to an end soon. It starts to catch fire, and before you know it, the whole thing burns, consuming Phantom Chica in the process. You will then be taken into the violet dimension.
- In the violet and final dimension in the secret of this minigame, you turn back into the normal Chica and get stopped by Scrap Baby. She tells you that Chica's Magic Rainbow only fooled you with all the taunting, and that the real challenge had begun. She said "that stupid rainbow" had lied to her saying that she could save her (Scrap Baby). She explains that after the falling of Fredbear's Family Diner, the animatronics who got lost in the fire didn't get destroyed - they were merely damaged. They woke up not knowing who they were anymore. Leaving the now burnt pizzeria, they saw a rainbow gleaming in the sky. It dazzled them. She identified herself as Chica's Magic Rainbow, and that she could save them from the agony they would later experience. Seeing this rainbow as an overlord, they followed her every command. But all Chica's Magic Rainbow did was to rain corruption and deception into their heads, brainwashing them to oppose the corporation. The animatronics that survived the fire worked for her, doing all her deeds and tasks. But Scrap Baby later realized what she had been tricked into doing. Chica's Magic Rainbow didn't care for the animatronics she had 'saved', but only enslaved them to do everything for her. Scrap Baby starts having a teary voice, crying as she says she would rather have been burnt and destroyed in the fire rather than to survive it for all the lies she had now undergone. She called Chica's Magic Rainbow a miscreant disguised as a friend, who had always been ready to say goodbye at the start. She cries even harder as she remembers her father. The last word you ever hear from her until her voice is cut is "Elizabeth". A fire starts raging across the room, burning harder as Chica moves across the area. You then start to hear heavy breathing. You then see the cupcake in the middle of the fire, torn into pieces. The minigame then ends.
Freddy Plush: This plushie is on your desk. While it is there, it will increase the AI of all the Freddy animatronics by 1. In order to stop this, place it in the item collection.
Bonnie Plush: This plushie is on your desk. While it is there, it will increase the AI of all the Bonnie animatronics by 1. In order to stop this, place it in the item collection.
Chica Plush: This plushie is on your desk. While it is there, it will increase the AI of all the Chica animatronics by 1. In order to stop this, place it in the item collection.
Foxy Plush: This plushie is on your desk. While it is there, it will increase the AI of all the Foxy animatronics by 1. In order to stop this, place it in the item collection.
Coffee: It will be on the small desk next to you. It can be helpful, providing a cup of coffee to warm you up when it is freezing inside the building, increasing the temperature temporarily if it is chilly. But the problem is, it will make noise producing coffee for you, attracting animatronics. If you drink too much coffee, eventually Jack-o-Chica will jumpscare you.
Chillax: It will be on the small desk next to you. It can be helpful, providing a snow cone to cool you when it is hot inside the building, decreasing the temperature temporarily if it is burning. But the problem is, it will make noise making the snow cones, attracting animatronics. If you eat too much snow cones, eventually Jack-o-Bonnie will jumpscare you.
Bubba: Bubba will start in the Sanitation Station, lying deactivated. He doesn't activate until 2 AM, though. However, on 2 AM, he will stand up and come for you. He is never seen in the cameras and the only way you can see him is through the blind spot in the left hall. Bubba will not leave even if you close the door or wear the mask. In order to make him leave, you must carefully flash the light at him and click on his clockwork key to unwind him and make him return to the Sanitation Station. This cycle continues until the end of the night.
Security: The Security owl is here to help you fend off the animatronics - unless you anger it. You see, on occasion this owl will disable five animatronics every hour, but you will not know which animatronics these are. If you continue to view these animatronics and take the proper measures to defend against them, the security will get angry. If you make this mistake ten times then Security will end your run. The ten colorful lights on his chest tell you how many times you have committed this mistake, and if you neglect this mechanic then you will lose with 'ease'. Also, Security has your back, disabling 70 animatronics out of 100 while you are away.
Chipper's Revenge: Mhm, Chipper wants revenge. And now he's got it! He will sit deactivated under your desk. He will slowly get up (he makes more progress as more of his lights turn on) and reach for you. Use the shut down button beside your desk to deactivate him.
Rockstar Freddy: Rockstar Freddy rocks! Outside the building next to the dumpster in the back alley. He was forbidden to enter the attraction ever since he was caught stealing Faz-Coins, and now he only entertains the flies hovering around the garbage bags. While his life has fell apart, his AI does NOT involve his life story. Once per. night he decides to sneak into the building and steal all of the Faz-Coins inside. Rockstar Freddy is so stealthy that you won't notice him stealing Faz-Coins from your Egg Baby Hatchlings. After completing his heist, he stores the Faz-Coins inside a secret compartment behind a brick in the wall. Use your Search-Bot to scan for any hidden items and identify which brick the money is behind. Then, you can steal his stash and use it for your personal requirements! The problem is, the amount of money he actually steals depends on how much Faz-Coins you've actually spent, because all your money goes to Rockstar Bonnie, the banker, which then has his pockets emptied after the heist. You need to spend more Faz-Coins to collect more from his compartment. To make matters worse, Rockstar Freddy doesn't exactly let you steal from him with open arms. If he is busy sulking facing the wall with the brick (which he always does) then you can't steal from him without making him mad and making him come for you. If he is distracted rocking, though, you can steal from him. Pretty cheesy stuff! (However you can prevent the heist from being successful, read Rockstar Bonnie's AI to find out why.)
Rockstar Bonnie: He is the banker, keeping all of your Faz-Coins upon buying something. However, because all he does is stand there and stare into nothingness, Rockstar Freddy can break in and steal from him. Unfortunately, he only notices after the heist, and then he will get angry and mutter everywhere and anger everyone too. To stop this, play around with the security controls while Rockstar Freddy breaks in and do your best to stop him from getting in. If you can't achieve this, yeah Rockstar Bonnie's going to be peeved. But hey, it's not my fault you wouldn't do it.
Rockstar Chica: She's just one of the girly animatronics who sashays while walking and twists her non-existent curly hair which for some reason she always braids. Her rival is Funtime Chica, who is too pre-occupied taking selfies and having an overdose on gossip pills. She thinks Funtime Chica is the worst thing since moldy cheese and she deserves to trip on oxygen and get electrocuted dancing the Chicken Dance for how much of a chicken she is. The same applies for Funtime Chica, who also has her own rivalry alibis. Many times per. night Rockstar Chica will interrupt your camera viewing and minigame playing to listen to her SassWars campaign on FazTube for a few seconds before the 'X' button appears and you can press it to get the heck out of there. Over time, the length you need to wait for the 'X' button to appear will increase, heightening over a matter of seconds.
Rockstar Foxy: He won't appear confronting you, but his parrot will go after you instead. He camps inside the duct system, occasionally blocking the way for other animatronics. When the time is right, he sends the parrot to fly into the vent system and come after you at lightning speed. The right time to shut that trapdoor and knock that fake peggy popinjay out of its senses is when you hear a parrot-ish sound, of which that is the parrot right at your vent door. What you don't know is that Rockstar Foxy has actually tricked you into thinking you would die by the sw-- I mean parrot and he is ready to ambush you the moment the parrot strikes by jumping down the duct system. You really just need quick instincts to survive this massacre!
Music Man: Do you love music.... Yes I do! Yes I do! Do you love Music Man.... Yes I DON'T! His AI is absolutely horrifying and you wouldn't want to face this thing alone all night. He starts Backstage, readying up. The moment he's gone, he will come for you. The only remnants of him you'll receive as he approaches are creepy cymbal strikes that get louder and louder as he comes by. You'll hear garbles, screeches, and creaking sounds that creep you out. When the time comes, you will die a sad fate. Shut the door you hear the noises coming from to stop him. El Chip: He plays his horrible folk music on the Adult's Stage. This is distracting because it plays while you aren't viewing his camera, too. It can lower the volumes of animatronics which you need audio cues to fend off against. And he want's you to view his camera once per hour! Or else his music will just get louder! I don't know about you, but screw him and his greedy acts.
Funtime Chica: Sworn rival of Rockstar Chica. Her daily routine is waking up, gasping at the amount of followers she gets on FazTagram, FazChat, FazBook and Tweddy Fazbear and making nonsense comments on her popularity, like "Oh my Fazbear, I think my IQ is actually lower than my popularity level once in my life!!" and "I'm actually beautiful without make-up, but why do I care?! Less than half the time do people actually care that I and Cupcakey always wear make-up and harass us into admitting that we actually sleep wearing it and don't take showers so it won't wear out. My make-up means more to me than my followers so I have, like, an intense popularity rate like the heartbeat someone has when they touch their pocket and don't feel their phone. Ugh!", spending about two hours deciding which clothes, lipstick flavors, and perfumes to wear, updating her blog while solving what eyeliner divided by Raspberry Rashes lipstick flavor is (discussing it with her follow-bots online), gossiping on the phone and forgetting that Cupcakey exists, taking more selfies than she has followers on all social media apps combined, and sleeping. Anyways, on your computer you can spend free time guarded by Security and you can also look at her blog posts and social media posts. How is this supposed to be against you? Well, you can't survive the night without looking at Funtime Chica's stuff for at least twenty seconds per. night, because Funtime Chica herself will get mad and come out of nowhere and jumpscare you. So yeah.
Molten Freddy: So how come he can appear in all the vents? Well, let me orient you on that. Molten Freddy is immune to Security's protection, and can sometimes disable Security. He will start either in the Gift Factory or the Prize Corner, slowly making his way to the Washroom Corridor in order to access the air vent. Then, he will disable either the vent snare or the vent door until he gets to the blind spot. Once he gets to the blind spot, he will be disguised as another vent-crawling animatronic (like Mangle) and appear in one of the side vents, and in order to counter him, you must activate the vent snare, close the front vent door, and close the opposite sided trapdoor in under five seconds, or else he will attack you. Luckily, he only attacks thrice per. night, if he even has the chance to attack you at all.
NEXT UP: Starring... Scrap Baby
William Afton Lefty Hand-Unit Phone Guy Scott Cawthon
(yes that's a lot but i can handle it)
(you probably won't) Tune in for the next batch of this 150-character marathon. As of the current, I have covered 93 of the 150 AIs of the animatronics. Woohoo. (Remember the mode animatronics will exist eventually)