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I'm sorry to interrupt you Elizabeth, if you still even remember that name.
 
— Henry

Cassette Man or known as Henry is a major character or an instructor, who speaks when salvaging, The Insanity Ending within showing the blueprints, in the True Ending and the Bad Ending.

Overview

Cassette Man, also known as Henry Emily, is William Afton's old partner, and the former owner of Fredbear's Family Diner. During the events of Five Nights at Freddy's 2, Phone Guy mentions that he has been missing for years.[1] he is also the creator of the Fredbear/Fazbear's animatronics, and was tricked by William into helping create the Funtime animatronics.

History

Freddy Fazbear's Pizzeria Simulator

Henry makes canonical appearance at Freddy Fazbear's Pizzeria Simulator . It is not clear to what extent his story coincides with that of his counterpart in the novels, but what is known is that in fact he had a daughter named Charlotte Emily (Charlie for short) and was a friend of William Afton; some facts indicate that he also has experience in running a store, as in the books where he was the co-owner of Fredbear's and Freddy's. As stated earlier, Henry had a daughter, but she was murdered while outside of Fredbear's Family Dinner in 1983 (which is possibly before the events of FNaF 4).

In FFPS, Henry is known as the Cassette Man. Somehow he discovered the tragic story that surrounded the franchise of Fazbear Enterteinment and how the souls of different individuals were trapped in "prisons of his creation"; it is possible that due to this he realizes that his daughter would be currently possessing some animatronic (Puppet). He also learns that William's soul, now possessed inside Springtrap, still lives, and has survived the Fazbear's Fright fire. Feeling guilty about all this and willing to stop Springtrap from committing more atrocities, he devises a plan; Have Michael Afton, the brave volunteer, salvage any of the animatronics that fits under "Paragraph Four", then lock them in the labyrinth, once all the animatronics that fit "Paragraph Four" are in the labyrinth, he would turn up the heat to burn down the building and free the spirits of the remaining animatronics.

When Michael manages to reunite them all, Henry deactivates the ventilation, causing a fire that consumes all the animatronics, Michael and himself.

Alternatively, if Michael decides not to lay them to rest, Henry dismisses him under the pretext of not respecting Paragraph 4.

Audio

Dialogue

The following information contains spoilers. To view them, click the [show] tag.

Begin tape.

Leaving dead space 3, 2, 1. The purpose of this tape is to test automated response times and reactions from vintage interactive attractions following audio stimuli. If you are playing this tape, that means that not only have you been checking outside at the end of every shift, as you were instructed to do, but also that you have found something that meets the criteria of your special obligations under Paragraph 4. Follow these instructions: document response times, then safely secure the space before leaving. Upon sealing the room, you are not to return.

Begin audio prompt in 3, 2, 1. *audio prompt plays* Document results.

Begin audio prompt in 3, 2, 1. *audio prompt plays* Document results.

Begin audio prompt in 3, 2, 1. *audio prompt plays* Document results.

Begin audio prompt in 3 - *gets cut off by Scrap Baby*

 
— Cassette Man's introduction to the player at the beginning of the game.
Introrecording04e

Congratulations on completing your first day, however your job isn't over just yet. There's another aspect of your end of day routine, and that is inspecting and salvaging any animatronics found in the Alley outside the backdoor. Things are found here quite often and while we aren't sure why, what we do know is that they can be used for parts. Which can mean a much needed revenue boost before starting your next day. Of course, as with everything else in this line of work, those benefits come with risks. The safest thing to do is to throw it back outside, but then you get no money for the salvage. Choose to keep it and you run the risk of certain negative consequences, namely death, should the item in question not be as docile as it first appeared. If you do decide to try to salvage it, then you must complete the maintenance checklist. During this testing phase check on the animatronic frequently, if you feel that it is coming unstable, use the taser provided to you. You can use it three times without damaging the hardware. Every use over three, however, will decrease the item's salvage value.
 
— Cassette Man's tutorial to salvaging, part 1.
Part2A

You have chosen to proceed with the maintenance checklist.

Remember, use your company-issued taser to return the animatronic to a neutral state if you feel that it's becoming unstable or aggressive. You can only use it three times before it begins to damage the animatronic and decrease its value. Begin audio prompt in 3, 2, 1.

 
— Cassette Man's first prompt.
Prompt1

Begin audio prompt in 3... 2.. 1. *audio prompt plays* Document results.
 
— Cassette Man's second through fifth prompts.
Prompt2
Prompt3
Prompt4
Prompt5

You have completed the maintenance checklist and may proceed with the salvage, well done. End Tape.
 
— Cassette Man when done.
Complete

Before you is an animatronic found in the back alley, we are unsure of its origins. It is your job to complete the maintenance checklist before claiming it as salvage. Or if you choose to you can put it back in the alley where you found it and forfeit payment. Please make your choice now.
 
— Cassette man after going into the salvaging room closing shop.
Part2C

Connection terminated.

I'm sorry to interrupt you Elizabeth, if you still even remember that name. But I'm afraid you've been misinformed. You are not here to receive a gift, nor have you been called here by the individual you assume. Although you have indeed been called. You have all been called here. Into a labyrinth of sounds and smells, misdirection and misfortune.

A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped. Your lust for blood has driven you in endless circles, chasing the cries of children in some unseen chamber, always seeming so near, yet somehow out of reach. But you will never find them, none of you will. This is where your story ends. And to you, my brave volunteer, who somehow found this job listing not intended for you.

Although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be. I am remaining as well, I am nearby. This place will not be remembered, and the memory of everything that started this can finally begin to fade away. As the agony of every tragedy should. And to you monsters trapped in the corridors: Be still and give up your spirits, they don't belong to you. For most of you, I believe there is peace and perhaps more waiting for you after the smoke clears. Although, for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the devil waiting, old friend.

My daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry that on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours. And then, what became of you.

I should have known you wouldn't be content to disappear, not my daughter. I couldn't save you then, so let me save you now. It's time to rest. For you, and for those you have carried in your arms. This ends for all of us.

End communication.

 
— Cassette Man in the Completion Ending
FNAF 6 Good Ending Cutscene (Cassete Man Speech)

I-It's only now that I understand the depth of the depravity of this...creature - this monster that I unwillingly helped to create.

As if what he had already done wasn't enough, he found a new way to desecrate, to humiliate, to destroy. As if the suffering wasn't enough, the loss of innocence, the loss of everything to so many people. Small souls trapped in prisons of my making now set to new purpose and used in ways I never thought imaginable. He lured them all back. Back to a familiar place. Back with familiar tricks. He brought them all together. Are they still...aware? I hope not. It keeps me awake at night. I could make myself...sleep. But not yet. Not until I undo what he has done and heal this wound - a wound first inflicted on me, but then one that I let bleed out to cause all of this. He set some kind of trap. I don't know what it was, but he lead them there again.

He overpowered them again. And he robbed them of the only thing that they had. Again. I don't know how those tiny breaths of life came to inhabit those machines. But they will never find rest now. Not like this. I have to call them all back. All of them. Together in one place.

 
— Cassette Man in the Insanity Ending.
Tape03

Congratulations on completing the week, unfortunately you did not meet your special obligations under Paragraph 4. Your employment is terminated. We'll mail you your things.

End Tape.

 
— Cassette Man in the bad ending.
Dave 2linerB

Sounds

Description Audio
The sounds of Cassette Man's cassette running in the Salvage Room.
Play7e
Play7e (2)
The sound produced after Cassette Man is done speaking in the Completionist Ending.
BEEP

Trivia

  • In the Insanity Ending, an image reading HRY223 can be seen while the cassette man is speaking.
    • This can lead to the assumption that the Cassette Man is Henry Emily, a character from the FNaF Novels.
    • Further supporting this is the fact he refers to William Afton as "Old friend," considering that Henry and William were once business partners.
    • PJ Heywood revealed on the FNaF Show that Cassette Man is Henry.
  • When listening to Cassette man's 5th audio prompt one can hear what sounds like Freddy's Toreador March and the carnival music from the first game.
  • The Cassette has an unused reverse feature, it is unknown as to what this would've of been used for.
  • In the game and the book, Henry and his daughter change roles, while in the book Charlotte is the one who is alive and Henry is the one who is dead. In the game it is his daughter who is dead and it is the soul that possessed Puppet and Henry is the one who is alive and the plan to free everyone and end the story of Freddy Fazbear's Pizza.

References

  1. "Uh, we're going to try to contact the original restaurant owner. Uh, I think the name of the place was..."Fredbear's Family Diner" or something like that. It's been closed for years though, I doubt we'll be able to track anybody down."- Phone Guy, FNaF 2 Night 5.
Characters
Main Animatronics Minigame FreddyHelpyScrap BabyMolten FreddyWilliam Afton
Mediocre Melodies Nedd BearMr. HippoPigpatchHappy FrogOrville Elephant
Rockstars Assemble Rockstar FreddyRockstar BonnieRockstar ChicaRockstar FoxyLefty
Posh Pizzeria Funtime ChicaMusic ManEl Chip
Others Security PuppetCandy CadetCassette ManTutorial UnitMichael AftonTrash and the Gang
Custom Night FNaF 1: Freddy FazbearBonnieChica and Mr. CupcakeFoxyPhone Guy

FNaF 2: Toy FreddyToy BonnieToy ChicaMangleBBJJWithered BonnieWithered ChicaMarionetteWithered Golden FreddyRWQFSFASXC

FNaF 3: Springtrap (FNaF 3)Phantom ManglePhantom FreddyPhantom BB

FNaF 4: Nightmare Freddy and FreddlesNightmare BonnieNightmare ChicaNightmare FredbearNightmareJack O' ChicaNightmare MangleNightmarionneNightmare BBPlushtrapFredbear

FNaF World: Old Man ConsequencesAdventure Endo-01Dee Dee

FNaF:SL: Circus BabyBalloraFuntime FoxyEnnardBonnetMinireenaLolbit